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Update aura
authored
Aug 12, 2021
by
SharkGirl kunjang
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skills/mechanics/aura.md
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@@ -35,26 +35,27 @@ Attributes
The
**onAttack**
aura type has the following options:
-
All options available to Auras
-
**onHit=[skill]**
- A skill to execute while the aura is active
-
**cancelEvent=true**
- Whether to cancel the event and do no base
damage
-
**multiplier=#**
- An optional multiplier on the original hit's
damage
-
**add=#**
-
An optional static increase to the original hit's
damage
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target hits something | NONE |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 |
| damageMultiplier | multiplier, m |
An optional static increase to the original hit's
damage | 1 |
(See example below for usage)
The
**onDamaged**
aura type has the following options:
-
All options available to Auras
-
**onHit=[skill]**
- A skill to execute while the aura is active
-
**cancelEvent=true**
- Whether to cancel the event and damage taken
-
**multiplier=#**
- An optional multiplier on the original hit's
damage
-
**sub=#**
- An optional static decrease (or increase if negative)
to the original hit's damage
| Attribute | Aliases | Description | Default Value |
|------------------|---------------|------------------------------------------------------------|---------------|
| onHit | oH | Skill to execute if the target is damaged | |
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| damageSub | sub, s | An optional static decrease (or increase if negative)
to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's
damage | 1 |
(See example below for usage)
Examples
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@@ -81,4 +82,4 @@ regular damage as the multiplier would not trigger either.
In this example, the caster's next 5 physical hits within 10 seconds
would trigger the FireStrike skill targeting whatever was hit and also
deal 200% damage. However, if FireStrike's conditions failed, it would
deal regular damage as the multiplier would not trigger either.
deal regular damage as the multiplier would not trigger either.
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