Update aura authored by SharkGirl kunjang's avatar SharkGirl kunjang
...@@ -35,26 +35,27 @@ Attributes ...@@ -35,26 +35,27 @@ Attributes
The **onAttack** aura type has the following options: The **onAttack** aura type has the following options:
- All options available to Auras - All options available to Auras
- **onHit=[skill]** - A skill to execute while the aura is active | Attribute | Aliases | Description | Default Value |
- **cancelEvent=true** - Whether to cancel the event and do no base |------------------|---------------|------------------------------------------------------------|---------------|
damage | onHit | oH | Skill to execute if the target hits something | NONE |
- **multiplier=#** - An optional multiplier on the original hit's | cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
damage | damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 |
- **add=#** - An optional static increase to the original hit's | damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |
damage
(See example below for usage) (See example below for usage)
The **onDamaged** aura type has the following options: The **onDamaged** aura type has the following options:
- All options available to Auras - All options available to Auras
- **onHit=[skill]** - A skill to execute while the aura is active | Attribute | Aliases | Description | Default Value |
- **cancelEvent=true** - Whether to cancel the event and damage taken |------------------|---------------|------------------------------------------------------------|---------------|
- **multiplier=#** - An optional multiplier on the original hit's | onHit | oH | Skill to execute if the target is damaged | |
damage | cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
- **sub=#** - An optional static decrease (or increase if negative) | damageSub | sub, s | An optional static decrease (or increase if negative)
to the original hit's damage to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's
damage | 1 |
(See example below for usage) (See example below for usage)
Examples Examples
...@@ -81,4 +82,4 @@ regular damage as the multiplier would not trigger either. ...@@ -81,4 +82,4 @@ regular damage as the multiplier would not trigger either.
In this example, the caster's next 5 physical hits within 10 seconds In this example, the caster's next 5 physical hits within 10 seconds
would trigger the FireStrike skill targeting whatever was hit and also would trigger the FireStrike skill targeting whatever was hit and also
deal 200% damage. However, if FireStrike's conditions failed, it would deal 200% damage. However, if FireStrike's conditions failed, it would
deal regular damage as the multiplier would not trigger either. deal regular damage as the multiplier would not trigger either.
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