added canPickup attribute authored by Lxlp's avatar Lxlp
Mechanic: Arrow Volley ## Description
======================
Fires a volley of arrows towards the target with a number of Fires a volley of arrows towards the target with a number of
configurable properties. configurable properties.
Attributes
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## Attributes
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-------------|---------|------------------------------------------------------------|---------| |-------------|---------|------------------------------------------------------------|---------|
| amount | a | The number of arrows in the volley | 20 | | amount | a | The number of arrows in the volley | 20 |
...@@ -14,12 +12,12 @@ Attributes ...@@ -14,12 +12,12 @@ Attributes
| velocity | v | The velocity of the arrows | 20 | | velocity | v | The velocity of the arrows | 20 |
| fireTicks | f | The duration hit entities will burn for in ticks | 0 | | fireTicks | f | The duration hit entities will burn for in ticks | 0 |
| removeDelay | rd | The time the arrows will stay before disappearing in ticks | 200 | | removeDelay | rd | The time the arrows will stay before disappearing in ticks | 200 |
| canPickup | pickup | Whether the arrows can be picked up by players | true |
Note that spread values must be very high to be noticed! Note that spread values must be very high to be noticed!
Examples ## Examples
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This example will fire 20 arrows, with a spread of 25, at a speed of 10, This example will fire 20 arrows, with a spread of 25, at a speed of 10,
settings anything they impact on fire for 50 ticks (2.5 seconds), and settings anything they impact on fire for 50 ticks (2.5 seconds), and
then remove themselves after 200 ticks (10 seconds). then remove themselves after 200 ticks (10 seconds).
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