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  • activatespawner

activatespawner · Changes

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updated layout and informations authored Sep 17, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/activatespawner.md
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Mechanic: Activate Spawner ## Description
--------------------------
Activates a MythicMobs [spawner](Spawners), causing it to spawn mobs. Will not Activates a MythicMobs [spawner](Spawners), causing it to spawn mobs. Will not
override any conditions or options set on the spawner. override any conditions or options set on the spawner.
Attributes >Best used in conjunction with setting the `useTimer` attribute on
---------- spawners to `false`.
| Attribute | Aliases | Description | Default Value |
|-----------|------------|----------------------------------------------------------------------------------------------------------------|---------------|
| spawners | spawner, s | The name of the spawner(s) to activate. This can accept groups and wildcards also using the appropriate syntax | NONE |
Special Notes ## Attributes
------------- | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| spawners | spawner, s| The name of the spawner(s) to activate. This can accept groups and wildcards also using the appropriate syntax | NONE |
Best used in conjunction with setting the "useTimer" attribute on
spawners to "false".
Examples
--------
## Examples
This would activate the spawner named "BossAdd" This would activate the spawner named "BossAdd"
```yaml ```yaml
Skills: Skills:
- activatespawner{spawner=BossAdd} - activatespawner{spawner=BossAdd}
``` ```
##
This example would activate all spawners in the group "Castle" This example would activate all spawners in the group "Castle"
```yaml ```yaml
Skills: Skills:
- activatespawner{spawner=g:Castle} - activatespawner{spawner=g:Castle}
``` ```
##
This example would activate all spawners starting with This example would activate all spawners starting with
"DungeonBoss1Spawner" (i.e. DungeonBoss1Spawner1, DungeonBoss1Spawner2, "DungeonBoss1Spawner" (i.e. DungeonBoss1Spawner1, DungeonBoss1Spawner2,
etc) etc)
...@@ -40,3 +33,7 @@ etc) ...@@ -40,3 +33,7 @@ etc)
- activatespawner{spawner=DungeonBoss1Spawner*} - activatespawner{spawner=DungeonBoss1Spawner*}
- ... - ...
``` ```
## Aliases
- [x] as
\ No newline at end of file
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