... | ... | @@ -7,13 +7,17 @@ Plays the target block's falling sound. Requires Paper. |
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| pitch | p | The pitch of the sound. Can be between 0.01 and 2.0 | 1.0 |
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| volume | v | The volume of the sound. | 1.0 |
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The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
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The formula for this is `v * 16 = max volume distance`. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
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**Example**:
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Skills:
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- blockfallSound @server
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- blockfallsound @targetlocation
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**Extra Information**:
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----------------------
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- [x] Alias: blockFallSound |
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\ No newline at end of file |
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- [x] Alias: blockfallsound |
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\ No newline at end of file |