Creates a particle effect at the targeted entity or location.
A list of particle types can be found **[here](/skills/effects/particles/types)**.
[All of the spigot particle effects listed in the javadocs should be acceptable as well.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html)
| particle | p | The [particle type] to use. | reddust |
| material | m | Block or Item to use with block_crack or item_crack respectively |
| mob | m, t | The entity to spawn as the particle. Cannot be the original entity. **Premium Only**. | |
| amount | count, a | The number of particles to create | 10 |
| spread | offset | The vertical spread of the particles | 0 |
| hSpread | hs | The horizontal spread of the particles | 0 |
| vSpread | vs, yspread, ys| The spread of the particles on the y axis. Overwrites `spread` | spread |
| xSpread | xs | The spread of the particles on the x axis. Overwrites `hSpread` on that axis | hSpread |
| zSpread | zs | The spread of the particles on the z axis. Overwrites `hSpread` on that axis | hSpread |
| speed | s | The “speed” of the particles | 0 |
| yOffset | y | The Y offset of the particles from the target | 0 |
| viewDistance | vd | The distance the particles are rendered | 128 |
| size | | The size of the particles displayed | 1 |
| color | c | [(1)](/wikis/skills/effects/particles"only works on colorable particle types like “reddust”")[(2)](/wikis/skills/effects/particles "color must be provided in hex-code") The color of the particle | |
| fromorigin| fo | Should the particles be generated from the origin of the mechanic | false |
| directional| d | Does the particle use directional travel | false |
| directionReversed| dr | Reverses the direction of the particles. | false |
| direction | dir | Specifies a vector for the particles to move towards. | 0,0,0 (x,y,z) |
| fixedyaw | yaw | Sets the yaw of the effect | -1111 |
| fixedpitch| pitch | Sets the pitch of the effect | -1111 |
#### Particle Colors
As of MythicMobs version 2.3, some particles effects (mobSpell, mobSpellAmbient, and reddust) can be colored by using an additional “color=hexcode” argument. Hexcodes for coloring particles can be found here: [Hex Colors](http://www.color-hex.com/) From MM Version 2.5.0+ and Minecraft version 1.10 onwards, fallingdust also may use the color option.
```yaml
-effect:particles{p=reddust;color=#FF00FF}
```
#### Mob-Type Particles \[**Premium Only**\]
This particle type will replace the spawned particle with the selected entity. The entity will act as a normal one, being able to attack, be hit, activate skills and so on. The entity will have no parent/owner relationship with the caster.