| onChatSkill | onchat, oc, then | The [metaskill] to execute when the player chats | |
> This mechanic inherits every attribute of the [aura] mechanic
## onChatSkill Attribute
When the metaskill is execute, a new [skill-scoped variable] containing what has been said in chat is set, called `input`.
Its value can then be fetched via the `<skill.var.input>` placeholder.
## Examples
The `ExampleSkill` metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.