@@ -10,7 +10,19 @@ This is an additional field on the mob config, `DropOptions`, that allows you to
```yaml
DropOptions:
DropMethod:FANCY
ShowDeathChatMessage:false
ShowDeathHologram:false
PerPlayerDrops:false
ClientSideDrops:false
Lootsplosion:false
HologramItemNames:false
ItemGlowByDefault:false
ItemBeamByDefault:false
ItemVFXByDefault:false
ItemVFX:
Material:STONE
Model:0
RequiredDamagePercent:1
HologramTimeout:6000
HologramMessage:
-...
...
...
@@ -33,6 +45,32 @@ Defaults to `VANILLA`
```
### ShowDeathChatMessage
Whether to show the death chat message to the players.
Defaults to `false`.
```yaml
DropOptions:
ShowDeathChatMessage:true
```
### ShowDeathHologram
Whether to show the death hologram to the players.
Defaults to `false`.
```yaml
DropOptions:
ShowDeathHologram:true
```
### PerPlayerDrops
Whether to calculate the drops of the mob separately for each player involved. Essentially, the drops will be rolled one time for each player.
```yaml
DropOptions:
PerPlayerDrops:true
```
### ClientSideDrops
Whether drops should be seen per-player, in a client side manner. In essence, with this enabled, every player will only be able to see the loot that they themselves gained.
```yaml
...
...
@@ -41,6 +79,64 @@ Whether drops should be seen per-player, in a client side manner. In essence, wi
```
### Lootsplosion
Whether the drops should do a lootsplosion effect by default.
```yaml
DropOptions:
Lootsplosion:true
```
### HologramItemNames
Whether the items should have a hologram name to display them by default.
```yaml
DropOptions:
HologramItemNames:true
```
### ItemGlowByDefault
Whether items should go by default.
```yaml
DropOptions:
ItemGlowByDefault:true
```
### ItemBeamByDefault
Whether items should have a beam by default.
```yaml
DropOptions:
ItemBeamByDefault:true
```
### ItemVFXByDefault
Whether items should have a vfx by default.
```yaml
DropOptions:
ItemVFXByDefault:true
```
### ItemVFX
Options regarding the default VFX of the items
```yaml
DropOptions:
ItemVFX:
Material:STONE# The default material of the vfx
Model:0# The default model of the vfx
```
### RequiredDamagePercent
The required amount of damage to inflict on the mob, quantified as percent of its health, in order for the drops to be generated for the specific player.
```yaml
DropOptions:
RequiredDamagePercent:1
```
### HologramTimeout
The amount of time after which the hologram that spawns when the mob dies should disappear