added BiasStat option authored by Lxlp's avatar Lxlp
...@@ -20,6 +20,7 @@ internal_droptablename: ...@@ -20,6 +20,7 @@ internal_droptablename:
MaxItems: <amount> #defaults to TotalItems' value MaxItems: <amount> #defaults to TotalItems' value
BonusLuckItems: <multiplier> BonusLuckItems: <multiplier>
BonusLevelItems: <multiplier> BonusLevelItems: <multiplier>
BiasStat: <stat>
#Conditions of the dropper #Conditions of the dropper
Conditions: Conditions:
- condition 1 - condition 1
...@@ -69,6 +70,12 @@ internal_droptablename: ...@@ -69,6 +70,12 @@ internal_droptablename:
- Works like: ```amount = amount + (luck * bonus_luck_items)``` - Works like: ```amount = amount + (luck * bonus_luck_items)```
- Requires that ```TotalItems```, ```MinItems```, or ```MaxItems``` are set on the table - Requires that ```TotalItems```, ```MinItems```, or ```MaxItems``` are set on the table
**BiasStat: \[Stat\]**
- The [stat](/Stats) to use for this item's Loot Bias
- Loot Bias increases the rare drop chances of Weighed DropTables
- A value of 0 would make no changes, a value of 100 would make rare drops roughly twice as likely
- Defaults to the `LOOT_BIAS` stat
### Examples ### Examples
This mob will always drop a bunch of experience and some rotten flesh, This mob will always drop a bunch of experience and some rotten flesh,
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