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added BiasStat option
authored
Mar 08, 2026
by
Lxlp
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drops/DropTables.md
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@@ -20,6 +20,7 @@ internal_droptablename:
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@@ -20,6 +20,7 @@ internal_droptablename:
MaxItems
:
<amount>
#defaults to TotalItems' value
MaxItems
:
<amount>
#defaults to TotalItems' value
BonusLuckItems
:
<multiplier>
BonusLuckItems
:
<multiplier>
BonusLevelItems
:
<multiplier>
BonusLevelItems
:
<multiplier>
BiasStat
:
<stat>
#Conditions of the dropper
#Conditions of the dropper
Conditions
:
Conditions
:
-
condition
1
-
condition
1
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@@ -69,6 +70,12 @@ internal_droptablename:
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@@ -69,6 +70,12 @@ internal_droptablename:
-
Works like:
```amount = amount + (luck * bonus_luck_items)```
-
Works like:
```amount = amount + (luck * bonus_luck_items)```
-
Requires that
```TotalItems```
,
```MinItems```
, or
```MaxItems```
are set on the table
-
Requires that
```TotalItems```
,
```MinItems```
, or
```MaxItems```
are set on the table
**BiasStat: \[Stat\]**
-
The
[
stat
](
/Stats
)
to use for this item's Loot Bias
-
Loot Bias increases the rare drop chances of Weighed DropTables
-
A value of 0 would make no changes, a value of 100 would make rare drops roughly twice as likely
-
Defaults to the
`LOOT_BIAS`
stat
### Examples
### Examples
This mob will always drop a bunch of experience and some rotten flesh,
This mob will always drop a bunch of experience and some rotten flesh,
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