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```yaml
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#
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# Mob Configuration Options
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#
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# More information about Mythic mob features can be found here:
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# https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Mobs/Mobs
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#
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Configuration:
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#================================================================================
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# General mob options
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#================================================================================
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Mobs:
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CancelDamageIfZero: false
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KillMessagePrefix: ''
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#================================================================================
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# Mob Defaults - choose what mob options default to
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#================================================================================
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DefaultMobOptions:
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Despawn: true
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PreventOtherDrops: false
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PreventVanillaDamage: false
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#================================================================================
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# Drops - Options that affect loot that mobs drop
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#================================================================================
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MobDrops:
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DefaultDropMethod: VANILLA
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DoLootsplosionByDefault: false
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DoHologramNameByDefault: false
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DoItemGlowByDefault: false
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DoItemBeamByDefault: false
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DoItemVFXByDefault: false
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# Special VFX item that will overlay over the dropped item.
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# Can be used to make extra-fancy effects for drops
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DefaultItemVFX:
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Material: POTION
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Model: 1
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#Generation: item/vfx_item # Generation requires Crucible
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DoPerPlayerDropsByDefault: false # Drops are rolled for each participant
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MinimumDamagePercentForDrops: 0.00 # Damage % to be eligible for per-player loot
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DoClientsideDropsByDefault: false # Per-player loot is only shown to the player
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DefaultDeathHologram:
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- '<rainbow>--------------------------------'
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- '<red><bold>DEFEATED <mob.name>'
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- '<gold>Rank: <white>#<player.rank>'
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- '<gold>Damage: <white><player.damage>'
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- ''
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- '<green>#1. <1.name> - <1.damage>'
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- '<yellow>#2. <2.name> - <2.damage>'
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- '<yellow>#3. <3.name> - <3.damage>'
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- '<rainbow>--------------------------------'
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DefaultDeathChatMessage:
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- '<rainbow>--------------------------------'
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- '<red><bold>DEFEATED <mob.name>'
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- '<gold>Rank: <white>#<player.rank>'
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- '<gold>Damage: <white><player.damage>'
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- ''
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- '<green>#1. <1.name> - <1.damage>'
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- '<yellow>#2. <2.name> - <2.damage>'
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- '<yellow>#3. <3.name> - <3.damage>'
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- '<rainbow>--------------------------------'
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#================================================================================
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# Eggs - options related to mob eggs
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#================================================================================
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MobEggs:
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Material: PIG_SPAWN_EGG
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Model: 0
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DefaultDisplay: "<mob.name> Spawn Egg"
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DefaultLore:
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- '<dark_gray>A Mythical Egg that can</dark_gray>'
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- '<dark_gray>be used to resurrect a</dark_gray>'
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- '<dark_gray><mob.name</dark_gray>'
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#================================================================================
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# Holograms - options related to hologram-type features
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#================================================================================
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Holograms:
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GlobalOffset: 0.15
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CastBar:
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InfoBackground: 0,0,0,0
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InfoBillboarding: VERTICAL
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CastBackground: 0,0,0,0
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CastBillboarding: VERTICAL
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Offset: 1
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HealthBar:
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Background: 0,0,0,0
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Billboarding: VERTICAL
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Offset: -0.05
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Length: 50
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Scale: 0.4,0.4,0.4
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Nameplate:
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Background: 0,0,0,60
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Billboarding: VERTICAL
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Offset: 0
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Speech:
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Background: 100,100,100,60
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Billboarding: VERTICAL
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LinePrefix: "<white>"
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Offset: 0.4
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#================================================================================
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# Level Scaling - Allows mobs to level up and become stronger
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#================================================================================
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MobLeveling:
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# Used to scale a mob's attributes as they level up
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ScalingEquations:
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Health: 'V * ((1.05)^(L-1))'
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Damage: 'V * ((1.05)^(L-1))'
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# Alternate legacy method of scaling mobs attributes
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DefaultLevelModifiers:
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Health: 0.1
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Armor: 0
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Damage: 0
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KnockbackResistance: 0
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Power: 0
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# Per-world scaling options
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WorldScaling:
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Default:
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Enabled: true
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ScaleVanillaMobs: true
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PerBlocksFromSpawn: 250
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world2:
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Enabled: true
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PerBlocksFromSpawn: 250
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world2_nether:
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Enabled: false
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PerBlocksFromSpawn: 100
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``` |