- Made reload command sync again for now, added -a flag to make it async
Mechanics
---------
### NEW: GoTo
### NEW: onJump
- Applies an aura to the targeted entity and triggers a skill when the entity jumps
### NEW: onSwing
- Applies an aura to the targeted player and triggers a skill when the player swings/left clicks
### NEW: onInteract
- Applies an aura to the targeted entity and triggers a skill if the entity is interacted with.
Conditions
----------
### NEW: Charged
- True if a creeper is charged
### NEW: Plugin
- plugin{p=XXXXXX}
- Returns true if the specified plugin is running on the server
### NEW: Premium condition
- Returns true if Mythic Premium is running
Bug Fixes/Other
--------
- Added several `Targeter` default options in config.yml
- Added missing `FALLING_SPORE_BLOSSOM` and `SPORE_BLOSSOM_AIR` particles
- Changed `os` to `osh` for onshoot aura option
- Updated to support latest MythicLib
- Double-check that chunk is actually loaded when EntitiesLoadEvent fires
- Fixed an issue with MythicMobs trying to remove players
- Fixed setowner and removeowner modifying mob health
- Fixed an issue with randomspawner disabling MM if a biome is not valid.
- Fixed maxdistance attribute in shoot mechanic and also added placeholder support to it
- Fixed an issue with giveitem mechanic
- Fixed NPE in summon mechanic
- Fixed blocktype condition not checking for two or more block types.
- Fixed NPE in equip mechanic
- Fixed NPE in mob manager
- Fixed PlayersInRadius condition being wildly inaccurate on distance
- Fixed to return 'undefined' instead of null for unset string variables
- Fixed DynamicTrades for villagers not loading without any regular trades
4.14.1
======
API
---
- Added MythicMobInteractEvent
Bug Fixes/Other
--------
- Fixed placeholders parsing as math if decimals don't start with 0
- Improved tracking of vanilla types
- Fixed reloading error with some conditions
4.14.0
======
**Highlights**
----------
- Added 1.18.1 support
- Bouncy projectiles
- A few bug fixes
General
-------
- Added 1.18.1 support
- Changed reload command to run async
Mechanics
---------
### Projectile
- Added **hugLiquid=true** option - when using hugSurface will also move on top of liquids.
- Added **bounce=true** option (premium-only)
- Added **bounceVelocityMod** option (defaults to 0.9)
Adding **bounce=true** will cause projectiles to bounce off of surfaces instead of just stopping. Every time it bounces, its velocity will be multiplied by _bounceVelocityMod_.
**The bounding box used for bouncing is calculated using the projectile's hit radius options, so if the projectile seems to be bouncing when it isn't close to a surface and you want more accuracy, try lowering the hit-radius!**
Calculating the physics for bouncing is quite intensive, so don't go too crazy with it on weaker servers!
### NEW: ConsumeSlot
- removes any item in the specified slot of the player's inventory.