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Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
Have you ever wanted to customize vanilla mobs too, instead of just making new ones? With Vanilla Overrides, it is possible!
## What is an override?
## What is an override?
...
@@ -31,6 +33,7 @@ ZOMBIE:
...
@@ -31,6 +33,7 @@ ZOMBIE:
Options:
Options:
PreventSunburn:true
PreventSunburn:true
```
```
##
```yml
```yml
CREEPER:
CREEPER:
Health:100
Health:100
...
@@ -40,4 +43,18 @@ CREEPER:
...
@@ -40,4 +43,18 @@ CREEPER:
MovementSpeed:0.5
MovementSpeed:0.5
Skills:
Skills:
-message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
-message{m="Oh no! I have died!"} @PlayersInRadius{r=30} ~onDeath
```
##
The following show an example of a PILLAGER override that still manages to correctly give out the bad omen effect, when a normal override would prevent this from happening