Update UsefulTips authored by Lxlp's avatar Lxlp
......@@ -88,6 +88,6 @@ In this case, you will need to set a variable on the mob every time it is hit on
```yaml
Skills:
- setvariable{var=caster.lastplayer;type=STRING;val=<trigger.uuid>} @self ~onDamaged ?~isPlayer
- dropitem{...} @UUID{u="<caster.var.lastplayer>"} ~ronDeath ?variableisset{var=caster.lastplayer}
- dropitem{...} @UUID{u="<caster.var.lastplayer>"} ~onDeath ?variableisset{var=caster.lastplayer}
```
</details>
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