| DamageType | Specify a custom damage type. Use `ALL` to modify the final total damage of the skill |
| Conditions | Specify conditions which can affect the Modifier |
| DamageFormula | Define a formula for how the damage is modified. See [HERE](#fire_resistance) for an example of this |
| DamageFormula | Define a formula for how the damage is modified. See [HERE](#fire_resistance) for an example of this<br>Some additional keys the damage formula can use are:<br>- `d` to express the damage's original value<br>- `v` to express the stat's value |