specified priority logic authored by Lxlp's avatar Lxlp
...@@ -31,7 +31,7 @@ Options that can be used in the Stat in order to better customize it ...@@ -31,7 +31,7 @@ Options that can be used in the Stat in order to better customize it
| Display | The name with which the stat is displayed | | Display | The name with which the stat is displayed |
| Tooltips | How the stat is shown on items. Depends on the Modifier used | | Tooltips | How the stat is shown on items. Depends on the Modifier used |
| ShowInLore | Whether to show the tooltips formatting for each modifier | | ShowInLore | Whether to show the tooltips formatting for each modifier |
| Priority | The priority with which the stat will take effect, compared to others | | Priority | The priority with which the stat will take effect, compared to others. *Lower* values make it so the stat will trigger *before* stats with higher values |
| MinValue | Minimum value for the stat | | MinValue | Minimum value for the stat |
| MaxValue | Max value for the stat | | MaxValue | Max value for the stat |
| Triggers | What triggers the stat effect. Can be any MythicMobs trigger, minus the "on" bit. <br />(For instance: to use `onAttack`, one needs to write `ATTACK` as a trigger) <br />As of v.5.4.0, only damaging triggers are available; keep an eye on dev builds for expanded functionality.| | Triggers | What triggers the stat effect. Can be any MythicMobs trigger, minus the "on" bit. <br />(For instance: to use `onAttack`, one needs to write `ATTACK` as a trigger) <br />As of v.5.4.0, only damaging triggers are available; keep an eye on dev builds for expanded functionality.|
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