added timeoutdistance and timeouttime attributes authored by Lxlp's avatar Lxlp
......@@ -8,8 +8,10 @@ This mechanic is also an [aura].
|-----------|-----------|----------------------------------------------------------------------|---------|
| path | p | A list of either coordinates in the format `(x,y,z)` or [targeters] | |
| onGoalSkill| onGoal, og, then | The [metaskill] to execute when the last point is reached | |
| tolerance | | The minimum distance the mob must be from each point in order to having "reached" it | 1.5 |
| tolerance | | The minimum distance the mob must be from each point in order to having "reached" it | 2 |
| speed | s | The speed multiplier of the movement | 1 |
| timeoutdistance | td, maxdistance, md | If set, if the distance between the mob and the next point is greater than this value, it will be immediately teleported to the next point | |
| timeouttime | tt | If set, if the mob has not reached the next point in less than this allotted time, it will be teleported to the next point | |
> This mechanic inherits every attribute of the [Aura] mechanic
>> - The `auraname` attribute is **set** at `#pathing`
>> - The `duration` attribute is **defaulted** at `2147483647`
......
......