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onDeath · Changes

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Create Skills/Triggers/onDeath authored Oct 25, 2024 by Lxlp's avatar Lxlp
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## Description
Executes the skill when the mob dies.
If the server is a Paper one, it is possible to cancel the death event as long as the cancelevent mechanic is synched. The health that the mob has after this is based on what is specified in the `ReviveHealth` Option.
> The associated [@trigger](/Skills/Targeters/Trigger) is the entity that killed the caster
## Examples
```yml
EXAMPLE_MOB:
Type: CHICKEN
Skills:
# sends a message to all the players in the world
# when the mob dies
- message{m=DEATH} @World ~onDeath
```
```yaml
ImmortalCow:
Type: COW
Display: '&eImmortal Cow'
Health: 20
Options:
ReviveHealth: -1
Skills:
- skill{s=[
- cancelevent
- e:p{p=HEART;hs=0.5;vs=0.5;y=1.5}
- speak{m=Call an ambulance, but not for me!}
];sync=true} @self ~onDeath
```
\ No newline at end of file
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