removed onPlayerDeath trigger. Dante, wtf? authored by Lxlp's avatar Lxlp
......@@ -19,7 +19,6 @@ itself.
| [onDeath](#ondeath) | When the mob dies |
| [onTimer:*#*](#ontimerticks) | Every \# ticks (where \# is the interval in ticks) |
| [onInteract](#oninteract) | When the mob is right-clicked |
| [onPlayerDeath](#onplayerdeath) | When a player dies for any reason |
| [onPlayerKill](#onplayerkill) | When the mob kills a player |
| [onEnterCombat](#onentercombat) | When the mob enters combat (requires threat tables be on) |
| [onDropCombat](#ondropcombat) | When the mob leaves combat (requires threat tables be on) |
......@@ -209,17 +208,6 @@ EXAMPLE_MOB:
- message{m=TIMER every 40 ticks (2 seconds)} @World ~onTimer:40
```
#### ~onPlayerDeath
Executes the skill when the mob kills a player.
```yml
EXAMPLE_MOB:
Type: CHICKEN
Skills:
# sends a message to all the players in the world
# when a player dies for any reason.
- message{m=A PLAYER DIED SOMEWHERE} @World ~onPlayerDeath
```
#### ~onPlayerKill
Executes the skill when the mob kills a player.
```yml
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