| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->|
| sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST,HIGHEST_HEALTH,LOWEST_HEALTH,HIGHEST_THREAT,LOWEST_THREAT-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
...
@@ -358,8 +358,8 @@ Currently, sort can have the following values:
...
@@ -358,8 +358,8 @@ Currently, sort can have the following values:
**General sorters:**
**General sorters:**
- NONE *(usually sorts by how long the entity has existed)*
- NONE *(usually sorts by how long the entity has existed)*
| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
| sort | sortby | How to sort the targeted entities/locations. Distance-based sorts are made against the mechanic's origin |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|