... | @@ -134,10 +134,9 @@ Some meta-targeters also allow the mechanic to be casted "fromOrigin". This will |
... | @@ -134,10 +134,9 @@ Some meta-targeters also allow the mechanic to be casted "fromOrigin". This will |
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| @RandomLocationsNearOrigin{a=#;r=#;s=#;minr=#} | @RLNO | Targets random locations near the origin of a skill. |
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| @RandomLocationsNearOrigin{a=#;r=#;s=#;minr=#} | @RLNO | Targets random locations near the origin of a skill. |
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| @FloorOfTargets | @FOT | Targets the blocks underneath the inherited targets. |
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| @FloorOfTargets | @FOT | Targets the blocks underneath the inherited targets. |
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| @LocationsOfTargets | @LOT | Targets the location of the inherited targets |
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| @LocationsOfTargets | @LOT | Targets the location of the inherited targets |
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| @BlocksInRadius{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BIR | Targets all blocks in a radius of the inherited targets. |
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| @BlocksInRadius{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BIR | Targets all blocks in a radius of the inherited targets. |
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| @TargetBlock | | Targets the block you are looking at |
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| @TargetBlock | | Targets the block you are looking at |
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| @BlocksInChunk{noair=true/false;onlyair=true/false;nearorigin=true/false} | @BIC
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| @BlocksInChunk{noair=true/false;onlyair=true/false;nearorigin=true/false} | @BIC | Targets all blocks in a chunk relative to the inherited target. |
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| Targets all blocks in a chunk relative to the inherited target. |
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| @BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BNO | Targets all blocks in a radius around the inherited target. |
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| @BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} | @BNO | Targets all blocks in a radius around the inherited target. |
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| @[**BlockVein**](/Skills/Targeters/BlockVein){blocktype=#;limit=#} | @vein<br>@bv | Target all adjancent blocks that match the blocktype, starting from the origin of the skill. |
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| @[**BlockVein**](/Skills/Targeters/BlockVein){blocktype=#;limit=#} | @vein<br>@bv | Target all adjancent blocks that match the blocktype, starting from the origin of the skill. |
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