added RandomLocationsNearOrigin wiki page authored by Lxlp's avatar Lxlp
......@@ -99,6 +99,7 @@ These targeters only work if the mob has Threat Tables enabled.
| @Sphere{radius=#;points=#;yoffset=#} | | Target points to form a sphere of locations |
| @[Rectangle][] | @cube<br>@cuboid | Returns the # of points target locations that comprise a rectangle |
| @TargetedLocation | | Targets the inherited target's location |
| @[RandomLocationsNearOrigin][] | @RLO<br>@randomLocationsOrigin<br>@RLNO | Targets random locations near the origin of a skill. |
| @RingAroundOrigin{radius=#;points=#;xRotation=#;yRotation=#;zRotation=#;xOffset=#;yOffset=#;zOffset=#} | @RAO | Targets locations in a specified ring around the origin |
......@@ -143,7 +144,6 @@ Some meta-targeters also allow the mechanic to be casted "fromOrigin". This will
|----------|-----------|---------------------------------------------------------------------------------|
| @[Line][] | | Targets locations between the mob and the inherited target. |
| @RandomLocationsNearTargets | @RLNTE{a=#;r=#;s=#;minr=#} | Targets random locations around the inherited target, where: a is the amount of locations, r is the radius around the inherited target, minr is the minimum radius, and s is the spacing between each location. |
| @RandomLocationsNearOrigin{a=#;r=#;s=#;minr=#} | @RLNO | Targets random locations near the origin of a skill. |
| @[FloorOfTargets][] | @FOT<br>@floorsOfTarget | Targets the blocks underneath the inherited targets. |
| @[LocationsOfTargets][] | @locationOfTarget<br>@LOT | Targets the location of the inherited targets |
| @[BlocksInRadius][] | @BIR | Targets all blocks in a radius of the inherited targets. |
......@@ -305,6 +305,7 @@ Currently, sort can have the following values:
<!-- Multi Location Targeters -->
[Cone]: /Skills/Targeters/Cone
[ForwardWall]: /Skills/Targeters/ForwardWall
[RandomLocationsNearOrigin]: /Skills/Targeters/RandomLocationsNearOrigin
[Rectangle]: /Skills/Targeters/Rectangle
<!-- Special Targeters -->
[BlocksInRadius]: /Skills/Targeters/BlocksInRadius
......
......