Update Targeters authored by Lxlp's avatar Lxlp
...@@ -346,15 +346,6 @@ This is done with the attributes: ...@@ -346,15 +346,6 @@ This is done with the attributes:
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0| | skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0| | limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
<!--
| Attribute LTA | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
-->
Lets say you want your ability to only target the 2 nearest players within 30 blocks. To do this, you'd simply set the limit 2 to and sort by nearest: Lets say you want your ability to only target the 2 nearest players within 30 blocks. To do this, you'd simply set the limit 2 to and sort by nearest:
...@@ -392,6 +383,15 @@ GiveRewards: ...@@ -392,6 +383,15 @@ GiveRewards:
``` ```
<details><summary></summary>
| Attribute LTA | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| sort | sortby | How to sort the targeted entities/locations |<!--type:NONE,RANDOM,NEAREST,FURTHEST-->|
| skipTargetsUpToIndex | stuti | skips the first `n` targets of the targeter after the sort is applied, if >0 |0|
| limit | |The limit to the targeted entities/locations after the skip is applied, if >0 |0|
</details>
<!-- LINKS --> <!-- LINKS -->
<!-- Single Entity Targeters --> <!-- Single Entity Targeters -->
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