Create Skills/Targeters/Rectangle authored by Lxlp's avatar Lxlp
## Targeter: Rectangle
Returns the # of points target locations that comprise a rectangle. Depending on the parameters, some elements of the rectangle can be modified, such as it being filled or not, if to target only its outline, its location and so on
### Attributes
| Attribute | Aliases | Description | Default |
|----------------|----------|------------------------------------------------------------|:-------:|
| x | | The size of the rectangle on the **x** axis | |
| y | | The size of the rectangle on the **y** axis | |
| z | | The size of the rectangle on the **z** axis | |
| xOffset | | The offset of the rectangle on the **x** axis | |
| yOffset | | The offset of the rectangle on the **y** axis | |
| zOffset | | The offset of the rectangle on the **z** axis | |
| points | p | Amount of points per cube 'line' | |
| filled | fill, f | If the rectangle should be filled | |
| outline | edge, onlyEdge, e, onlyOutline, o | If only the outline should be drawn | |
| rotation | r | The 3D rotation of the rectangle | |
| fromOrigin | origin | If the rectangle should be drawn from the origin of the metaskill | |
## Examples
```yaml
ExampleMob1:
Type: ZOMBIE
Skills:
- e:p{p=FLAME;a=1} @Rectangle{d=12;f=false;r=45,45,0;yOffset=1.5;outline=true} ~onDamaged
ExampleMob2:
Type: ZOMBIE
Skills:
- e:p{p=SOUL_FIRE_FLAME;a=1} @Rectangle{d=12;r=45,45,45;yOffset=3;fill=true} ~onDamaged
```
\ No newline at end of file