Via the use of Skill Commands, you are able to make every metaskill this feature is used on into an executable command
> **This feature requires either [MythicMobs Premium](/Premium-Features) or [MythicRPG](https://mythiccraft.io/index.php?resources/mythicrpg-spells-classes-professions-more.129/) to be used!**
For instance, the following metaskill
```yaml
MyExampleSkills:
Command:
Id:skillTest
Aliases:
-testSkill
Completions:
example:
-players
Skills:
-message{m=<skill.var.example> our hero!} @self
```
Would register the command `/skilltest`, and actually using `/skilltest Seyarada`, it will result in the caster seeing the message `Seyarada our hero!`
When used this way, the metaskills will always have the caster of the command as the inherited target
# Skill Commands Options
The field `Command` allows the metaskill it is used into to be regarded as a command, also enabling all of the relative options
## Id
The name of the command that will be registered
## Aliases
Other valid names that can be used to trigger the related metaskill as a command. For instance, in the example above, using `/skilltest` or `/testskill` would yield the same result
## Completions
Elements in the command that will be tab completed.
They work in a key-value pair, where the key is the future name of the skill-scoped variable that will be holding the inputted argument, and the value is a list of valid inputs that will be tab-completed when inputting the key.
If specific keywords are used, the values can be made to be dynamic depending on the keyword used, as they will get auto-replaced with the actual lists
> Excess non-completion arguments will be stored in the `excessArgs` skill scoped variable<br><skill.var.excessArgs>