added a note to using legacy colour codes authored by Phillip's avatar Phillip
...@@ -52,38 +52,48 @@ Legacy color codes: ...@@ -52,38 +52,48 @@ Legacy color codes:
| &9 | Blue | &O | Italic | | &9 | Blue | &O | Italic |
| &A | Green | &R | Reset | | &A | Green | &R | Reset |
Note: As of MM 5.0.1+, it's recommended that you use [MiniMessage standard tags](https://docs.adventure.kyori.net/minimessage/format.html#standard-tags) for text decorations for readability and configurability, since MythicMobs will try to convert legacy color codes to MiniMessage tags.
Here's an example of using MiniMessage tags:
```yml
MessageSkill:
Skills:
- message{m=<rainbow>This text is a rainbow</rainbow> but <red>this is red</red>!} @target
- message{m=<#bae5f4>This is a cool color that I picked from</#bae5f4> <red><click:open_url:https://www.color-hex.com/color/bae5f4>color-hex site</click></red>} @target
```
MiniMessage also has a [web viewer](https://webui.adventure.kyori.net/) to see what your text will look like in game.
Caster Placeholders Caster Placeholders
------------------ ------------------
These placeholders will return whatever attribute of the caster that is called. For instance `<caster.l.y.#>` will return the caster's Y location. These placeholders will return whatever attribute of the caster that is called. For instance `<caster.l.y.#>` will return the caster's Y location.
| Caster Placeholder | Function | | Caster Placeholder | Function |
|:-------------------:|-------------------------------------------------------------------| |:---------------------------:|-------------------------------------------------------------------|
| <caster.damage> | Returns the caster's Attack_Damage attribute value | | <caster.damage> | Returns the caster's Attack_Damage attribute value |
| <caster.display> | Returns the caster's displayed name | | <caster.display> | Returns the caster's displayed name |
| <caster.uuid> | Returns the UUID of the caster | | <caster.uuid> | Returns the UUID of the caster |
| <caster.level> | Returns the level of the caster | | <caster.level> | Returns the level of the caster |
| <caster.name> | Returns the name of the caster | | <caster.name> | Returns the name of the caster |
| <caster.hp> | Returns current hp of the caster | | <caster.hp> | Returns current hp of the caster |
| <caster.mhp> | Returns the max hp of the caster | | <caster.mhp> | Returns the max hp of the caster |
| <caster.php> | Returns the percent hp of the caster | | <caster.php> | Returns the percent hp of the caster |
| <caster.thp> | Returns the full number hp of the caster | | <caster.thp> | Returns the full number hp of the caster |
| <caster.tt.top> | Returns the name of the top threat holder of the caster | | <caster.tt.top> | Returns the name of the top threat holder of the caster |
| <caster.l.w> | Returns the world name the caster is in | | <caster.l.w> | Returns the world name the caster is in |
| <caster.l.x> | Returns the X coordinate of the caster | | <caster.l.x> | Returns the X coordinate of the caster |
| <caster.l.x.#> | Returns the X coordinate of the caster +- random number between # | | <caster.l.x.#> | Returns the X coordinate of the caster +- random number between # |
| <caster.l.x.double> | Returns the precise X coordinate of the caster | | <caster.l.x.double> | Returns the precise X coordinate of the caster |
| <caster.l.y> | Returns the Y coordinate of the caster | | <caster.l.y> | Returns the Y coordinate of the caster |
| <caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # | | <caster.l.y.#> | Returns the Y coordinate of the caster +- random number between # |
| <caster.l.y.double> | Returns the precise Y coordinate of the caster | | <caster.l.y.double> | Returns the precise Y coordinate of the caster |
| <caster.l.z> | Returns the Z coordinate of the caster | | <caster.l.z> | Returns the Z coordinate of the caster |
| <caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # | | <caster.l.z.#> | Returns the Z coordinate of the caster +- random number between # |
| <caster.l.z.double> | Returns the precise Z coordinate of the caster | | <caster.l.z.double> | Returns the precise Z coordinate of the caster |
| <caster.l.yaw> | Returns the yaw of the caster | | <caster.l.yaw> | Returns the yaw of the caster |
| <caster.l.pitch> | Returns the pitch of the caster | | <caster.l.pitch> | Returns the pitch of the caster |
| <caster.stance> | Returns the current stance of the caster | | <caster.stance> | Returns the current stance of the caster |
| <caster.owner.name> | Returns the name of the wolf's owner | | <caster.owner.name> | Returns the name of the wolf's owner |
| <caster.owner.uuid> | Returns the uuid of the wolf's owner | | <caster.owner.uuid> | Returns the uuid of the wolf's owner |
| <caster.heldenchantlevel.#> | Returns the enchant level of specified # enchant | | <caster.heldenchantlevel.#> | Returns the enchant level of specified # enchant |
**Variable Placeholders** **Variable Placeholders**
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