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## Description
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Executes another meta-skill like the [Skill mechanic](/skills/mechanics/skill), but allows for placeholders inside the skill attribute.  
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The attribute "sync=true" will be inherited by any sub-skills and cannot
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be set to *false* later in a skill-tree.  
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## Attributes
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| Attribute | Aliases   | Description                                                          | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| skill     | s, $, (), m, mechanics, meta | The metaskill to be executed. Accepts [Placeholders](/Skills/Placeholders)  |<!--type:Metaskill-->|
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| forcesync | sync      | Whether to force the skill to be run synchroniously with Minecraft   | false   |
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| branch    | b, fork, f| Whether the called metaskill's skilltree should [branch](/skills/mechanics/skill#branch-attribute) off from the skilltree of the calling mechanic      | false   |
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| executeafterdeath | continueafterdeath | Whether the metaskill should be able to be called after the caster's death                                                                                 | false   |
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| variable  | var       | The MetaSkill variable whose value is to be executed. When set, `skill` is ignored |
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## Examples
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```yaml
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ExampleSkill:
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  Skills:
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  - vskill{s=ExampleSkill_<random.1to3>} @self
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ExampleSkill_1:
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  Skills:
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  - effect:particles{particle=reddust;color=#FF0000;amount=10}
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ExampleSkill_2:
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  Skills:
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  - effect:particles{particle=reddust;color=#FFFFFF;amount=10}
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ExampleSkill_3:
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  Skills:
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  - effect:particles{particle=reddust;color=#00FF00;amount=10}
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```
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In the example, the `ExampleSkill` metaskill, once triggered, will execute a skill whose name is composed of `ExampleSkill_` and a randomly generated number between 1 and 3.
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##
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```yaml
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Example_StanceSkill:
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  Skills:
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  - vskill{s=ExampleMob_<caster.stance>_<random.1to2>} @self
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```
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In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like
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##
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```yaml
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Example_VariablePlaceholder:
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  Skills:
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  - vskill{s=Fireball_<skill.var.fireballtype>} @self
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```
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In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on
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## Aliases
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- [x] metavariableskill
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- [x] vskill
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<!--TAGS-->
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<!--tag:Meta-Mechanic--> | 
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\ No newline at end of file |