added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
Executes another meta-skill like the [Skill mechanic](/skills/mechanics/skill), but allows for placeholders inside the skill attribute.
The attribute "sync=true" will be inherited by any sub-skills and cannot
be set to *false* later in a skill-tree.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| skill | s, $, (), m, mechanics, meta | The metaskill to be executed. Accepts [Placeholders](/Skills/Placeholders) |<!--type:Metaskill-->|
| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft | false |
| branch | b, fork, f| Whether the called metaskill's skilltree should [branch](/skills/mechanics/skill#branch-attribute) off from the skilltree of the calling mechanic | false |
| executeafterdeath | continueafterdeath | Whether the metaskill should be able to be called after the caster's death | false |
| variable | var | The MetaSkill variable whose value is to be executed. When set, `skill` is ignored |
## Examples
```yaml
ExampleSkill:
Skills:
- vskill{s=ExampleSkill_<random.1to3>} @self
ExampleSkill_1:
Skills:
- effect:particles{particle=reddust;color=#FF0000;amount=10}
ExampleSkill_2:
Skills:
- effect:particles{particle=reddust;color=#FFFFFF;amount=10}
ExampleSkill_3:
Skills:
- effect:particles{particle=reddust;color=#00FF00;amount=10}
```
In the example, the `ExampleSkill` metaskill, once triggered, will execute a skill whose name is composed of `ExampleSkill_` and a randomly generated number between 1 and 3.
##
```yaml
Example_StanceSkill:
Skills:
- vskill{s=ExampleMob_<caster.stance>_<random.1to2>} @self
```
In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like
##
```yaml
Example_VariablePlaceholder:
Skills:
- vskill{s=Fireball_<skill.var.fireballtype>} @self
```
In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on
## Aliases
- [x] metavariableskill
- [x] vskill
<!--TAGS-->
<!--tag:Meta-Mechanic-->
\ No newline at end of file