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added ClearTarget mechanic
authored
Oct 01, 2025
by
Lxlp
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Skills/Mechanics/threat.md
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## Description
Modifies the mob's threat value towards the target. Requires the casting mob
have
[
Threat Tables
](
/Mobs/ThreatTables
)
enabled in order to have any effect.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| amount | a | The amount of threat to give the target. Can be negative. | 1 |
| mode | m | The
[
mode
](
#mode-attribute
)
of the operation | add
<!--type:ThreatMode-->
|
### Mode Attribute
| Mode | Aliases | Description |
|-----------|-----------|--------------------------------------------------------------------------------|
| add | | Adds
`amount`
threat to the target entity |
| remove | | Removes
`amount`
threat from the target entity |
| multiply | | Multiplies the threat against the target entity by
`amount`
|
| divide | | Divides the threat against the target entity by
`amount`
|
| set | | Sets the threat against the target entity to
`amount`
|
| reset | delete | Remove all threat from the target entity |
| forcetop | force, top, topthreat, taunt | Gives the target enough threat to be moved to the top of the threat list |
## Examples
This example will set the nearest player's threat level to a very high
amount.
```
yaml
Fixate
:
Skills
:
-
threat{amount=10000} @NearestPlayer ~onSpawn
```
## Aliases
-
[x] threatchange
-
[x] threatmod
<!--TAGS-->
<!--tag:Threat-->