added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
Modifies the mob's threat value towards the target. Requires the casting mob
have [Threat Tables](/Mobs/ThreatTables) enabled in order to have any effect.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| amount | a | The amount of threat to give the target. Can be negative. | 1 |
| mode | m | The [mode](#mode-attribute) of the operation | add<!--type:ThreatMode-->|
### Mode Attribute
| Mode | Aliases | Description |
|-----------|-----------|--------------------------------------------------------------------------------|
| add | | Adds `amount` threat to the target entity |
| remove | | Removes `amount` threat from the target entity |
| multiply | | Multiplies the threat against the target entity by `amount` |
| divide | | Divides the threat against the target entity by `amount` |
| set | | Sets the threat against the target entity to `amount` |
| reset | delete | Remove all threat from the target entity |
| forcetop | force, top, topthreat, taunt | Gives the target enough threat to be moved to the top of the threat list |
## Examples
This example will set the nearest player's threat level to a very high
amount.
```yaml
Fixate:
Skills:
- threat{amount=10000} @NearestPlayer ~onSpawn
```
## Aliases
- [x] threatchange
- [x] threatmod
<!--TAGS-->
<!--tag:Threat-->