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## Description
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Shoots a shulker bullet at the target entity, giving them levitation on hit.
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> Requires a target entity. Does not work well with location targeters
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| type | t | The type of the bullet | arrow |
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| damage | d | The damage of the bullet | 5 |
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| bounce | | Whether the bullet should bounce | false |
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| interval | int, i | how often in ticks this mechanic updates | 4 |
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| onTick | oT, m, meta, ontickskill, s, skill | the skill this mechanic calls each interval |<!--type:Metaskill-->|
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| onHit | oH, onhitskill | the skill this mechanic calls when it hits the target |<!--type:Metaskill-->|
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| onEnd | oE, onendskill | the skill this mechanic calls when it ends |<!--type:Metaskill-->|
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| startyoffset | syo | The starting y offset of the bullet | 0 |
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| forwardoffset | startfoffset, sfo | The forward offset of the bullet | 0 |
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## Examples
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This example would shoot a shulker bullet with some smaller white reddust particles in the onTick and onEnd. It would also damage the target for 5 damage when it hits them.
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```yaml
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TestingShootShulkerBullet:
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Skills:
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- ShootShulkerBullet{oT=TSSB_oT;oH=TSSB_oH;oE=TSSB_oE;i=1} @target
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TSSB_oT:
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Skills:
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- particles{particle=reddust;color=#ffffff;size=0.66;a=2;hs=0;vs=0;s=0;y=0} @origin
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TSSB_oH:
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Skills:
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- damage{a=5}
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TSSB_oE:
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Skills:
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- particlesphere{particle=reddust;color=#ffffff;size=0.66;a=30;r=1;hs=0;vs=0;s=0;y=0} @origin
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```
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## Aliases
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- [x] shootshulker
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<!--TAGS-->
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<!--tag:Projectile-->
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<!--tag:Meta-Mechanic--> |
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\ No newline at end of file |