added forwardoffset, sideoffset and startsideoffset attributes authored by Lxlp's avatar Lxlp
...@@ -29,6 +29,9 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4 ...@@ -29,6 +29,9 @@ Added most of the options from the Projectile mechanic to Shoot & Volley in MM 4
| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 | | piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
| verticaloffset | vo | The vertical offset of the shot projectile | 0 | | verticaloffset | vo | The vertical offset of the shot projectile | 0 |
| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 | | horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
| forwardoffset | startfoffset, sfo | The forward offset of the shot projectile | 1 |
| sideoffset | soffset, so | The side offset of the shot projectile | 0 |
| startsideoffset | ssoffset, sso | The side offset of the shot projectile. Yes, it is the same as the above, but *this* attribute has placeholder support. | `sideOffset's value`|
| gravity | g | Whether the projectile should be affected by gravity | true | | gravity | g | Whether the projectile should be affected by gravity | true |
| startyoffset | syo | The starting y offset of the projectile | 0 | | startyoffset | syo | The starting y offset of the projectile | 0 |
| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true | | adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
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