| type | t | Type of projectile to shoot. | arrow<!--type:Shoot_Type-->|
| damage | d, amount | How much damage the projectile will cause | 5 |
| velocity | v | The velocity of the projectile | 1 |
| maxDistance | md | The maximum distance the projectile will travel | 64 |
| poweraffectsvelocity | pav | Whether the mobs power level should affect the velocity of the projectile | true |
| interval | int, i | How often per second the projectile creates a tick-event | 4 |
| item | | The item being shot. Only applicable to some projectile types |<!--type:Material-->|
| ontickskill | ontick, ot, m, meta, s, skill | The meta-skill to execute on each tick/interval of the projectile |<!--type:Metaskill-->|
| onhitskill | onhit, oh| The meta-skill to execute when the projectile hits its target |<!--type:Metaskill-->|
| onendskill | onend, oe| The meta-skill to execute when the projectile misses and ends |<!--type:Metaskill-->|
| bounce | | Whether the projectile will bounce when it hits something | false |
| pickup | | Can pickup the item. | false |
| expiration | duration, expire, e | How many ticks should the projectile exist for after it has landed before it gets removed | 100 |
| accuracy | ac, a | Accuracy of the projectile | 1 |
| knockback | kb | knockback strength of the projectile | 0 |
| piercelevel | pl | The amount of times the arrow can pierce through an entity | 0 |
| verticaloffset | vo | The vertical offset of the shot projectile | 0 |
| horizontaloffset | ho | The horizontal offset of the shot projectile | 0 |
| forwardoffset | startfoffset, sfo | The forward offset of the shot projectile | 1 |
| sideoffset | soffset, so | The side offset of the shot projectile | 0 |
| startsideoffset | ssoffset, sso | The side offset of the shot projectile. Yes, it is the same as the above, but *this* attribute has placeholder support. | `sideOffset's value`|
| gravity | g | Whether the projectile should be affected by gravity | true |
| startyoffset | syo | The starting y offset of the projectile | 0 |
| adjustvelocity | av | If the caster is a player, adjusts the velocity and direction as if the player was shooting it themselves | true |
| calculatefiringangle | cfa | If this is set and the projectile has `gravity`, the projectile will trace an arc in the air before landing at the target location | false |
| verticalnoise | vn | The vertical noise (randomness) of the shot projectile | ((1-`accuracy`)*45)/10 |
| horizontalnoise | hn | The horizontal noise (randomness) of the shot projectile | (1-`accuracy`)*45 |
| fromorigin| fo | Whether the projectile should be shot from the origin of the mechanic| false |
> This mechanic inherits every *inheritable* attribute of the [Damage](/Skills/Mechanics/Damage) mechanic
### Type Attribute
The types for the projectile can be
| Type | Aliases |
|-----------------|----------------|
| `ARROW` | |
| `SNOWBALL` | |
| `EGG` | |
| `ENDERPEARL` | |
| `POTION` | `SPLASH_POTION`|
| `LINGERING_POTION` | |
| `ITEM` | |
| `BLOCK` | `FALLING_BLOCK`|
| `TRIDENT` | |
#### Potion Type Attributes
These attributes apply if the projectile is of `type``POTION`