| variable | name, n, var, key, k | The name of the variable. Can optionally be prefixed with `scope` | |
| scope | s | The [scope](/skills/variables#variable-scopes) of the variable, e.g. where the variable will be located | SKILL<!--type:VariableScope-->|
| save | | Whether the variable should save between reloads, reboots and disconnects. Does not apply to SKILL-scoped variables | false |
| duration | d, e, expire | How long (in ticks) the variable should last. Does not apply to SKILL-scoped variables | Infinite|
| value | val, v, amount, a | The value to set the variable to. Must be applicable for `type` or the mechanic will fail. Should be surrounded in double-quotes if using spaces or semicolons. Value can also include placeholders, even from PlaceholderAPI | |
| type | t | The [type](/skills/variables#variable_types) of the variable. Set to STRING if you are using text instead of numbers | INTEGER<!--type:VariableType--> |
## Examples
In this example, the target players would only hear growling from any