added DetermineCondition authored by Lxlp's avatar Lxlp
## Description
Sends a random message to the target player. Does nothing if the target
is not a player. No limit to how much messages can be added to the list.
The special character # will cause this skill to fail.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| messages | m, message, msg, msgs | A list of message strings to send to the player, separated by commas. Each string must be in quotes. These strings can use variables. | |
## Examples
This will each player n a 20 blocks radius one random message when the caster is interacted with.
```yaml
Skills:
- randommessage{
m=
"message 1",
"message 2",
"message 3";
} @PIR{r=20} ~onInteract
```
##
This will do the same as above, but this time sending 2 random messages per each player
```yaml
Skills:
- randommessage{m="one test","not a test","test";repeat=1} @PIR{r=20} ~onInteract
```
## Aliases
- [x] randommsg
- [x] rm
- [x] rmsg
<!--TAGS-->
<!--tag:Random-->
<!--tag:Message-->
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