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added bulletcustommodeldata and bulletBrightness attributes to Display and ME bullets respectively
authored
Feb 08, 2026
by
Lxlp
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Skills/Mechanics/projectile.md
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@@ -220,7 +220,8 @@ Examples:
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| bulletmaterial | material, mat, bulletitem | The material of the bullet, can be vanilla item type or MythicItem | STONE
<!--type:Item-->
|
|bulletModel| model | The CustomModelData integer for the material (define model strings on a MythicItem instead) | 0 |
|bulletModel| model | The model of the bullet | |
|bulletcustommodeldata| custommodeldata, cmd | The CustomModelData integer for the material | 0 |
|bulletColor| | The color of the material, if applicable | |
| bulletEnchanted | enchanted | Should the material be enchanted | false |
|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
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@@ -259,6 +260,7 @@ Examples:
| bulletglowcolor | | The glow color of the bullet, if
`bulletGlowing`
is set to true | |
| bulletCulling | culling | Whether to apply culling for the bullet model | true |
| bulletViewRadius | | From how far the bullet can be seen, if greater than 0. | -1 |
| bulletBrightness | | The brightness of the bullet | |
### TEXT Bullet
| Attribute | Aliases | Description | Default |
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