added DetermineCondition authored by Lxlp's avatar Lxlp
## Description
Applies an aura to the target that triggers a skill when they shoot with a bow. Can use any [aura] attribute
| [Implemented Placeholders] |
|--------------------------------|
| `<skill.var.bow-tension>` |
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onShootSkill | onshoot, osh, onbowshoot, onbowshootskill | Skill to execute when the entity shoots |<!--type:Metaskill-->|
| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
| forceaspower | fap | Whether to pass the force of the bow as the skill's power | true |
> This mechanic inherits every attribute of the [aura] mechanic
## Examples
```yaml
Skills:
- onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self
```
In this example, the caster's next 5 bow shots will shoot fireballs
instead of arrows.
## Aliases
- [x] onbowshoot
<!-- LINKS -->
[aura]: /skills/mechanics/aura
[Implemented Placeholders]: /Skills/Placeholders#variable-placeholders
<!--TAGS-->
<!--tag:Meta-Mechanic:Aura-->