| trait | t | The trait to modify:<br>`INERTIA`, `POWER`, `VELOCITY`, `RADIUS` and `YOFFSET` | `VELOCITY`<!--type:ModifyProjectile_Trait-->|
| action | a | The action to perform for modifying the projectile trait:<br>`ADD`, `SET`, `MULTIPLY` | `MULTIPLY`<!--type:ModifyProjectile_Action-->|
| value |v | The value to use for the modification | 0 |
### Trait Attribute
The possible values are:
-`INERTIA` - The inertia of the [missile].
-`POWER` - The power of the [projectile], [missile], [orbital]
-`VELOCITY` - The power of the [projectile], [missile]
-`RADIUS` - The power of the [orbital]
-`YOFFSET` - The height of the [orbital]
## Examples
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.