Revert "added ClearTarget mechanic" authored by Lxlp's avatar Lxlp
This reverts commit 1f8283a3389908f340de3fcb5bc030ebbd4ae456.
## Description
Modifies the projectile, missile, or orbital that activated the mechanic.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| trait | t | The trait to modify:<br>`INERTIA`, `POWER`, `VELOCITY`, `RADIUS` and `YOFFSET` | `VELOCITY`<!--type:ModifyProjectile_Trait-->|
| action | a | The action to perform for modifying the projectile trait:<br>`ADD`, `SET`, `MULTIPLY` | `MULTIPLY`<!--type:ModifyProjectile_Action-->|
| value |v | The value to use for the modification | 0 |
### Trait Attribute
The possible values are:
- `INERTIA` - The inertia of the [missile].
- `POWER` - The power of the [projectile], [missile], [orbital]
- `VELOCITY` - The power of the [projectile], [missile]
- `RADIUS` - The power of the [orbital]
- `YOFFSET` - The height of the [orbital]
## Examples
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
`/mm test cast TestingModifyProjectile`
```yaml
TestingModifyProjectile:
Skills:
- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
Skills:
- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
```
[missile]: /skills/mechanics/missile
[projectile]: /skills/mechanics/projectile
[orbital]: /skills/mechanics/orbital
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