| multiplier | m | The percentage of damage to deal | 1 |
| forcedDamage | fd, forced | If this attribute is set, the one specified will be the amount of flat damage that will be inflicted, without consideration for attribute modifiers and similar other modifiers |
| triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | true |
| scaleByAttackCooldown | sbac | Whether to scale the damage by the weapon's attack cooldown | false |
> This mechanic inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic
>> - The `amount` attribute is ignored
>> - The `triggerSkills` attribute is **defaulted** at `true`
>> - The `damagecause` attribute is **set** at `ENTITY_ATTACK`
>> - The `tags` attribute will always have a `melee` tag.
## Examples
This example will make the mob deal 150% of its configured melee damage to its
target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.