added tags attribute authored by Lxlp's avatar Lxlp
...@@ -9,6 +9,17 @@ heal skill, can also overheal mobs by a percentage. ...@@ -9,6 +9,17 @@ heal skill, can also overheal mobs by a percentage.
| multiplier | m, amount, a | The percentage to heal, refers to the targets max-health.<br>0.1 = 10%, 1 = 100% and so on | 0.1 | | multiplier | m, amount, a | The percentage to heal, refers to the targets max-health.<br>0.1 = 10%, 1 = 100% and so on | 0.1 |
| overheal | oh | Whether or not to apply overhealing as additional MaxHealth | false | | overheal | oh | Whether or not to apply overhealing as additional MaxHealth | false |
| maxoverheal | maxabsorb, maxshield, mo, ma, ms | The maximum amount of overhealing that can be applied | 0 | | maxoverheal | maxabsorb, maxshield, mo, ma, ms | The maximum amount of overhealing that can be applied | 0 |
| tags | tag | Allows you to specify any number of arbitrary tags for the mechanic using `tags=THIS,THAT`. All tags inserted will be UPPERCASED, so always use uppercased names when checking against them | |
| rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags | |
### Tags Attribute
```yaml
- healpercent{amount=0.5;tags=BLESSING,PALADIN}
```
This allows you to set any tag you want on this type of heal to be used with the [DamageTag](/skills/conditions/damagetag) condition.
Tags are arbitrary, and can thus have any name, as long as that does not contain invalid characters.
You can set an indefinite number of tags for each healpercent mechanic.
## Examples ## Examples
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