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added more universal attributes
authored
Jul 18, 2022
by
Phillip
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Skills/Mechanics.md
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@@ -118,7 +118,7 @@ are able to target locations as well.
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[
SetMobColor
][]
| Changes the color of the target if it is a colorable mob |
|
[
SetMobScore
][]
| Sets a scoreboard value on the casting mob |
|
[
SetName
][]
| Changes the target entity's name |
|
[
SetFaction
][]
| Changes the target entity's faction |
|
[
SetFaction
][]
| Changes the target entity's faction
|
|
[
SetNoDamageTicks
][]
| Sets the nodamageticks of the target |
|
[
SetOwner
][]
| Makes the target the owner of the casting mob |
|
[
SetRotation
][]
| Sets the rotation of the target |
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@@ -210,12 +210,20 @@ Universal Attributes
The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default |
|----------------|-----------|----------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | | How many ticks must elapse between repetitions | 0 |
| Attribute | Shorthand | Description | Default |
|----------------|-----------|-----------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
| origin | | Changed the origin to whatever targeter is supplied. Requires Premium | |
| forcesync | sync | Forces the execution type to be SYNC | false |
| power | |
[
Power
](
/mobs/Power
)
multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
Upcoming Mechanics
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