... | ... | @@ -118,7 +118,7 @@ are able to target locations as well. |
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| [SetMobColor][] | Changes the color of the target if it is a colorable mob |
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| [SetMobScore][] | Sets a scoreboard value on the casting mob |
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| [SetName][] | Changes the target entity's name |
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| [SetFaction][] | Changes the target entity's faction |
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| [SetFaction][] | Changes the target entity's faction |
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| [SetNoDamageTicks][] | Sets the nodamageticks of the target |
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| [SetOwner][] | Makes the target the owner of the casting mob |
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| [SetRotation][] | Sets the rotation of the target |
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... | ... | @@ -210,12 +210,20 @@ Universal Attributes |
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The following attributes are applicable to all mechanics.
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| Attribute | Shorthand | Description | Default |
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|----------------|-----------|----------------------------------------------------------------|---------|
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| cooldown | cd | In seconds. Allows for decimal values. | 0 |
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| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeatInterval | | How many ticks must elapse between repetitions | 0 |
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| Attribute | Shorthand | Description | Default |
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|----------------|-----------|-----------------------------------------------------------------------|---------|
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| cooldown | cd | In seconds. Allows for decimal values. | 0 |
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| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin | | Changed the origin to whatever targeter is supplied. Requires Premium | |
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| forcesync | sync | Forces the execution type to be SYNC | false |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| fromorigin | fo | Whether to cast the mechanic from origin | false |
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| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
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Upcoming Mechanics
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