... | @@ -279,7 +279,7 @@ The following attributes are applicable to all mechanics. |
... | @@ -279,7 +279,7 @@ The following attributes are applicable to all mechanics. |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeat | | How many times the mechanic should be repeated | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
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| origin **[PREMIUM]** ||Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
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| origin **[PREMIUM]** || Change the origin to whatever targeter is supplied. Does not work if more than one target is parsed. `origin=@Forward{f=10}` | |
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| forcesync | sync | Forces the execution type to be SYNC | false |
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| forcesync | sync | Forces the execution type to be SYNC | false |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| power | | [Power](/mobs/Power) multiplier | 1 |
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| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin | false |
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| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin | false |
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... | | ... | |