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Mechanics · Changes

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oop authored Jul 18, 2022 by Phillip's avatar Phillip
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Skills/Mechanics.md
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......@@ -211,13 +211,13 @@ Universal Attributes
The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default |
|----------------|-----------|----------------------------------------------------------------------|---------|
|----------------------|-----------|-----------------------------------------------------------------------------|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
| targetInterval | targetI | How many ticks must elapse between target selection | 0 |
| origin | | Change the origin to whatever targeter is supplied. Requires Premium | |
| origin **[PREMIUM]** | | Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
| forcesync | sync | Forces the execution type to be SYNC | false |
| power | | [Power](/mobs/Power) multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
......
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