added DetermineCondition authored by Lxlp's avatar Lxlp
......@@ -286,6 +286,7 @@ by these will "inherit" the targets (if applicable).
| [Chain][] | Chains a skill between multiple targets that are near each other. |
| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
| [DetermineCondition][] | Determines the outcome of a Metaskill that is used as a Condition via the [MetaskillCondition](/Skills/Conditions/MetaskillCondition) condition |
| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
| [ForEach][] | Executes a metaskill once for each target of the mechanic |
| [ForEachValue][] | Executes a metaskill once for each entry or key-value pair in the specified value |
......@@ -629,6 +630,7 @@ but not yet ready for use.
[Chain]: /skills/mechanics/chain
[ChainMissile]: /skills/mechanics/chainmissile
[Delay]: /skills/mechanics/delay
[DetermineCondition]: /skills/mechanics/DetermineCondition
[EndProjectile]: /skills/mechanics/endprojectile
[ForEach]: /skills/mechanics/ForEach
[ForEachValue]: /skills/mechanics/ForEachValue
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