| ... | ... | @@ -286,6 +286,7 @@ by these will "inherit" the targets (if applicable). |
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| [Chain][] | Chains a skill between multiple targets that are near each other. |
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| [ChainMissile][] | A missile that chains between entities. **Premium-Only** mechanic! |
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| [Delay][] | Delays execution of the current skill list by a set number of ticks. |
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| [DetermineCondition][] | Determines the outcome of a Metaskill that is used as a Condition via the [MetaskillCondition](/Skills/Conditions/MetaskillCondition) condition |
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| [EndProjectile][] | Terminates the projectile. Only usable in projectile mechanics. |
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| [ForEach][] | Executes a metaskill once for each target of the mechanic |
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| [ForEachValue][] | Executes a metaskill once for each entry or key-value pair in the specified value |
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| ... | ... | @@ -629,6 +630,7 @@ but not yet ready for use. |
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[Chain]: /skills/mechanics/chain
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[ChainMissile]: /skills/mechanics/chainmissile
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[Delay]: /skills/mechanics/delay
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[DetermineCondition]: /skills/mechanics/DetermineCondition
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[EndProjectile]: /skills/mechanics/endprojectile
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[ForEach]: /skills/mechanics/ForEach
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[ForEachValue]: /skills/mechanics/ForEachValue
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| ... | ... | |