Causes the current skilltree to be delayed by X ticks.
Delay can also be used as an attribute directly inside of mechanics by adding the `delay=TICKS`[universal attribute](/Skills/Mechanics#universal-attributes). This way, the delay is not applied to the entire skilltree but only to the single mechanic.
Skill-delay and Attribute-delay do not work in the same manner.
> This mechanic can also be used to accomplish [Intratick Scheduling](/Skills/Intratick-Scheduling)
## Examples
```yaml
Skills:
-ignite{ticks=60}
-delay 60
-explode
```
This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.