| ignoreeffects| ieff | Whether or not effects should be ignored | false |
| ignoreresistance | ir | Whether or not resistance should be ignored | false |
| poweraffectsdamage | pad | Should the skill's power affect the damage inflicted | true |
| tags | tag | Allows you to specify any number of arbitrary tags for the damage mechanic using `tags=THIS,THAT`. All tags inserted will be UPPERCASED, so always use uppercased names when checking against them | |
| tags | tag | Allows you to specify any number of arbitrary tags for the mechanic using `tags=THIS,THAT`. All tags inserted will be UPPERCASED, so always use uppercased names when checking against them | |
| rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags | |
| damagetype| element, e| *Becomes one of the Tags* | |
| triggerSkills | ts | Whether the damage mechanic should also be able to trigger `onAttack` related triggers | false |