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Create Skills/Mechanics/beam
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Nov 29, 2024
by
Lxlp
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Skills/Mechanics/beam.md
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## Description
Creates a beam of a material between the caster and the target
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| onhitskill | onhit, oh | The skill to execute when the beam hits an entity. Currently not supported | |
| ontickskill | ontick, ot | The skill to execute each tick. The origin will be the starting location | |
| duration | d | Duration of the beam in ticks | 20 |
| tickinterval | interval, i | Tick interval of the beam | 1 |
| material | m | Material of the beam | END_ROD
<!--type:Material-->
|
| rotationspeed | rs | Rotation speed of the beam in degrees per tick | 0 |
| hitradius | radius, r | Hit Radius of the beam | 1.0 |
| startyoffset | syo | The starting y offset of the beam from the caster's location | 0 |
| endyoffset | eyo | The end y offset of the beam from the target's location | 0 |
## Examples
```
yaml
Skills
:
-
beam{d=100;rs=2;syo=100} @selflocation
```
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