added ClearTarget mechanic authored by Lxlp's avatar Lxlp
## Description
Damages the target entity for a percentage of the mob's damage.
Inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| multiplier | m | The percentage of damage to deal | 1 |
| useAttribute | attribute, attr | Whether the damage should use the real entity's attack attribute, instead of its raw base damage | false |
> This mechanic inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic
>> The `amout` attribute is ignored
## Examples
This example will make the mob deal 150% of its original damage to its
target when its being attacked. In this case it would deal 15 damage,
since the mob's base-damage is 10.
```yaml
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
```
## Aliases
- [x] bd
- [x] weaponDamage
- [x] wd
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